Bhopal teen’s death raises alarm over online gaming pressure, in-app spending

Digital Desk

Bhopal teen’s death raises alarm over online gaming pressure, in-app spending

The death of a 14-year-old student in Bhopal has renewed concerns over the psychological impact of online gaming on children, particularly the pressure created by in-game spending and virtual status. Police and family members say the Class IX student, Ansh Sahu, died by suicide at his residence in the Piplani area, with his alleged addiction to the mobile game Free Fire emerging as a key focus of the inquiry.

According to police, the incident occurred earlier this week when Ansh was alone at home for a brief period. His parents had gone to attend a family function, while the boy returned home to bathe and change clothes. When the family came back, they found him hanging inside the house. No suicide note has been recovered so far, and the investigation is ongoing.

Family members told police that Ansh had been playing Free Fire for several months. About a month ago, relatives noticed excessive mobile use and temporarily took away his phone to help him concentrate on studies. After that, his behaviour appeared normal, with no visible signs of stress, academic decline or withdrawal, they said.

The issue came to light after the family discovered that nearly ₹28,000 had been spent from the grandfather’s mobile-linked bank account. Ansh initially denied making the transactions, but bank statements later showed the amount had been used for in-game purchases. The family said the child was counselled calmly and not reprimanded, after which he stopped using the phone.

Relatives and gamers familiar with the platform said Free Fire encourages spending on cosmetic upgrades such as weapon skins, characters and visual enhancements that project a “pro” image among peers. While the game does not have a fixed task-based pressure, players often feel compelled to keep upgrading to maintain online status, creating anxiety when funds are limited.

Police officials said there were no reports of domestic disputes or confrontations related to gaming in the household. “The child’s behaviour was described as normal. We are examining all aspects, including online activity, financial transactions and personal factors,” an investigating officer said.

Ansh’s death has come as a shock to those who knew him. Family members said he was academically strong, a school topper and a national-level skater who had won several gold medals. Teachers and relatives described him as disciplined, calm and focused, with a healthy relationship with his parents.

Child psychologists say the case highlights the need for closer monitoring of online gaming habits and in-app purchases, especially among minors. Authorities have urged parents to maintain open communication and digital supervision, noting that virtual competition and spending-driven status can create intense pressure for young users.

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